val init : !random int -{!random ||}-> unit
Initialize the generator, using the argument as a seed.
The same seed will always yield the same sequence of numbers.
val full_init : ([< !random] int, !random) array -{!random ||}-> unit
Same as Random.init
but takes more data as seed.
val self_init : unit -{!random ||}-> unit
Initialize the generator with a more-or-less random seed chosen
in a system-dependent way.
val bits : unit -{!random ||}-> !random int
Return 30 random bits in a nonnegative integer.
val int : 'a int -{!random ||}-> 'a int
with !random < 'a
Random.int bound
returns a random integer between 0 (inclusive)
and bound
(exclusive). bound
must be more than 0 and less
than 230.
val float : 'a float -{!random ||}-> 'a float
with !random < 'a
Random.float bound
returns a random floating-point number
between 0 (inclusive) and bound
(exclusive). If bound
is
negative, the result is negative. If bound
is 0, the result
is 0.
val bool : unit -{!random ||}-> !random bool
Random.bool ()
returns true
or false
with probability 0.5 each.
type (='a:level, #'b:level) state
Values of this type are used to store the current state of the
generator.
val get_state : unit -> (!random, !random) state
Returns the current state of the generator. This is useful for
checkpointing computations that use the PRNG.
val set_state : ([< !random], !random) state -{!random ||}-> unit
Resets the state of the generator to some previous state returned by
Random.get_state
.