TP6 : Utilisation de POV-Ray, un ray-traceur open-source
Fichier : 2007/TP/scene.pov #include "colors.inc"
#include "golds.inc"
#include "metals.inc"
#include "woods.inc"
#include "glass.inc"
#include "stones.inc"
#include "skies.inc"
global_settings{
max_trace_level 10
}
camera{
location <4,2,6>
look_at <0,0,0>
angle 40
}
intersection{
plane{
y,-3
}
cylinder{
<0,-10,0>,<0,10,0>,10
}
texture{
T_Wood3
}
}
difference{
intersection{
box{-1,1}
sphere{0,1.3}
}
union{
cylinder{<-2,0,0>,<2,0,0>,0.7}
cylinder{<0,-2,0>,<0,2,0>,0.7}
cylinder{<0,0,-2>,<0,0,2>,0.7}
}
texture{
T_Gold_1A
}
rotate <10,60,10>
}
light_source{
<3,4,5>
color rgb <1,1,1>
area_light x,z,10,10
}
sky_sphere{S_Cloud2} Ce document a été traduit de LaTeX par HeVeA |