int enable_lighting=#e1:0#; GLfloat light_model_ambient[]={#f0:0.2:1#,#f0:0.2:1#,#f0:0.2:1#}; glEnable(GL_LIGHT0); if (enable_lighting) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,light_model_ambient); glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,#e0:1#); glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,#e0:1#);