GLfloat light_ambient[]={#f0:0:1#,#f0:0:1#,#f0:0:1#,1}; GLfloat light_diffuse[]={#f0:1:1#,#f0:1:1#,#f0:1:1#,1}; GLfloat light_specular[]={#f0:1:1#,#f0:1:1#,#f0:1:1#,1}; glLightfv(GL_LIGHT0,GL_AMBIENT,light_ambient); glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse); glLightfv(GL_LIGHT0,GL_SPECULAR,light_specular);