int i,j=0,T[10]={0,0,0,0,0,0,0,0,0,0},Degree=#i1:5:10#; float Angle=#f10:30:90#,Scale=#f0.1:0.6:1#,Translate=#f0:1.5:2#; glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.003*MouseX,0.003*MouseY,0); glScalef(#f0.1:0.2:1#,#f0.1:0.2:1#,1); glTranslatef(#f-4:0:4#,#f-4:-0.5:4#,0); do { j++; glColor3f(0.5*(1+cos(j*0.2)),0.5*(1+cos(1+j*0.29)),0.5*(1+cos(1+j*0.37))); glBegin(GL_TRIANGLES); glVertex2f(-0.5,0); glVertex2f(0.5,0); glVertex2f(0,1); glEnd(); i=0; while (T[i] && i=0){ T[i]=0; glPopMatrix(); i--; } if (i<0) break; T[i]=2; glPopMatrix(); glPushMatrix(); glRotatef(-Angle,0,0,1); } else { T[i]=1; glPushMatrix(); glRotatef(Angle,0,0,1); } glScalef(Scale,Scale,Scale); glTranslatef(0,Translate,0); } while(1); glFlush(); glutSwapBuffers();