glClearColor(#f0:0.2:1#,#f0:0.2:1#,#f0:0.2:1#,0); glClear(#eGL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT:GL_COLOR_BUFFER_BIT:GL_DEPTH_BUFFER_BIT#); if (#e1:0#) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);