glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(#f1:70:179#,#f0.1:1:5#,#f1:1:3#,#f3:5:5#); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,-#f1:3:20#,0,0,0,0,1,0);